Jan Jinda
Jan Jinda
Build TD at Dneg
London, United Kingdom

Summary

Currently London based 3D Generalist with more than 9 years experience in the VFX and advertisement industry. I focus on complex modelling, digital sculpting and texturing. Besides those areas I am also well-versed in lighting and compositing. I was the VFX supervisor on several short films and commercials.

Skills

3D ModelingDigital SculptingCharacter ModelingHard Surface ModelingCreature ModelingEnvironment ModelingVehicle ModelingWeapon ModelingProp ModelingTexturingPBR TexturingLook DevelopmentShadingLightingCompositing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Modo
Modo
Mari
Mari
Substance Painter
Substance Painter
Nuke
Nuke
Keyshot
Keyshot
Clarisse iFX
Clarisse iFX
Arnold
Arnold
Photoscan
Photoscan
Affinity Photo
Affinity Photo
Photoshop
Photoshop

Reel

Productions

  • Mv5bmtu3mtqynjqwm15bml5banbnxkftztgwndgxndczntm . v1 sy1000 cr0 0 675 1000 al
    • Movie
      Venom
    • Year
      2018
    • Role
      Build TD
    • Company
      Dneg
  • Mv5bnzqwnzi2nzu3nl5bml5banbnxkftztgwndu4nziwntm . v1
    • Movie
      Fantastic Beasts: The Crimes of Grindelwald
    • Year
      2018
    • Role
      Build TD
    • Company
      Dneg
  • Mv5bmji3nzg0mtm5nf5bml5banbnxkftztgwote2mtgwntm . v1
    • Movie
      Pacific Rim: Uprising
    • Year
      2018
    • Role
      Build TD
    • Company
      Dneg
  • Mv5bndmynwy1yzetnjc3yy00ymfilwe0njktmjq1y2nhzmrimtfml2ltywdll2ltywdlxkeyxkfqcgdeqxvyndu3mjixnza . v1 sy1000 sx675 al
    • Movie
      Dunkirk
    • Year
      2017
    • Role
      Generalist TD
    • Company
      Dneg
  • Mv5bmzawmmqxntctyjvmyi00mddllwezmwutote5ntrindhhnji2l2ltywdlxkeyxkfqcgdeqxvymtkxnjuynq  . v1 sy1000 sx675 al
    • Movie
      Life
    • Year
      2017
    • Role
      Generalist TD
    • Company
      Dneg
  • Mv5bmtg5njg1mziwnl5bml5banbnxkftztgwndu1njczmdi . v1 sy1000 sx675 al
    • Movie
      A Cure for Wellness
    • Year
      2016
    • Role
      Generalist TD
    • Company
      Dneg
  • Mv5bnthlywnjzjytngqxoc00nmi2lwe3mzytyjy3nzawmdy2mta2xkeyxkfqcgdeqxvymjqwndexmta . v1 sy1000 cr0 0 706 1000 al
    • Movie
      Murderous Tales
    • Year
      2016
    • Role
      VFX Supervisor
    • Company
      R.U.R.
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    • Movie
      Wilsonov City
    • Year
      2015
    • Role
      Lead 3D Generalist
    • Company
      R.U.R.
  • Wlc thumb
    • Movie
      Wildlife Crossing!
    • Year
      2014
    • Role
      CG Supervisor
    • Company
      3Bohemians
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    • Movie
      Little Witch on a Broomstick
    • Year
      2011
    • Role
      CG Character Artist
    • Company
      Qbone Studios
  • Mv5bmzc3mjyxnzg2n15bml5banbnxkftztcwnzqymtkwna  . v1 sy1000 cr0 0 675 1000 al
    • Movie
      Season of the Witch
    • Year
      2011
    • Role
      Senior 3D Generalist
    • Company
      UPP
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    • Movie
      The Nutcracker in 3D
    • Year
      2010
    • Role
      Senior 3D Generalist
    • Company
      UPP
  • Mv5bmjiyoda2ndg4nv5bml5banbnxkftztcwmjg4ndawmw  . v1 sy1000 cr0 0 672 1000 al
    • Movie
      Salt
    • Year
      2010
    • Role
      Senior 3D Generalist
    • Company
      UPP
  • Two thousand twelve ver2
    • Movie
      2012
    • Year
      2009
    • Role
      Senior 3D Artist
    • Company
      UPP
  • Mpw 51258
    • Movie
      Pandorum
    • Year
      2009
    • Role
      Senior 3D Generalist
    • Company
      UPP

Experience

  • Build TD at Dneg
    London, United Kingdom
    July 2017 - Present

    Fantastic Beasts: The Crimes of Grindelwald (2018) - build artist

    Venom (2018) - modelling, texturing, ldev

    Pacific Rim Uprising (2018) - hard surface modelling

  • Generalist TD at Dneg
    London, United Kingdom
    January 2016 - July 2017

    Pacific Rim: Uprising (2018) - hard surface modelling

    Dunkirk (2017) - hard surface texturing

    Life (2017) - sculpting, modelling

    Cure for Wellness (2017) - creature modelling, creature FX, shot sculpting

  • Lead 3D Generalist at R.U.R.
    Prague, Czech Republic
    September 2011 - December 2015

    I played important role as a core member of the 3d team at R.U.R. My responsibilities were mainly modeling and texturing, but I also did a lot of other 3d related tasks, such as lighting, compositing, on-set supervision or pipeline design. Aside from TVC we also worked on few short film projects. Just to mention the two most important ones.

    • Antonio Cacto movie - supervising, character and props design, modeling, texturing, lighting (presented Antonio Cacto at Splash conference in Prague 2010)

    • Charge the Dragon series - supervising, modeling, lighting, compositing

  • Freelancer at Freelancer
    Prague, Czech Republic
    October 2009 - December 2015

    I worked as a freelance artist for a wide range of companies in advertising, iOS games development, TVCs etc. One of the most complex freelance projects undertaken was the Wildlife Crossing animated short film for 3Bohemians done in 2014, which is still collecting awards all around the world.

    • Wildlife Crossing - CG and pipeline supervisor, set designer, modeler, lighter, compositor (presented Wildlife at Splash conference and The Foundry event in Prague in 2014)

  • CG Character Artist at Qbone Studios
    Prague, Czech Republic
    August 2010 - December 2010

    I worked on one of the hero and one of the supporting characters for a feature film. My work included digital concepting, sculpting and finishing the production models and textures.

    • Saxána a Lexikon kouzel - character modeling and texturing

  • Senior 3D Generalist at UPP
    Prague, Czech Republic
    September 2007 - October 2009

    Prague, The Capital, Czech Republic

    I worked on big feature films and several top tier commercials as a generalist, but I mostly focused on modeling and texturing.

    • Season of the Witch - creature modeling, texturing and lighting

    • Salt - creature modeling and texturing

    • 2012 - vehicle modeling and lighting

    • Pandorum - environment and creature modeling, texturing, lighting

    • The Nutcracker 3D - environment and vehicle modeling, texturing, rendering, creature sculpting

  • 3D Generalist at Cinemax
    Prague, Czech Republic
    September 2006 - September 2007

    I did models and textures of props and environment for an RPG game Numen: Contest of heroes.