Venom

SWAT team digi doubles - model, texture, lookdev

SWAT team digi doubles - model, texture, lookdev

SWAT team digi doubles - model, texture, lookdev

SWAT team digi doubles - model, texture, lookdev

SWAT team digi doubles - model, texture, lookdev

SWAT team digi doubles - model, texture, lookdev

Carlton Drake digi doubles - model, texture, lookdev

Carlton Drake digi doubles - model, texture, lookdev

Carlton Drake digi doubles - model, texture, lookdev

Carlton Drake digi doubles - model, texture, lookdev

Carlton Drake digi doubles - model, texture, lookdev

Carlton Drake digi doubles - model, texture, lookdev

Launchpad and gantry - model tweaks

Launchpad and gantry - model tweaks

Working on Venom alongside amazing team at DNEG was a great experience. I worked on two hero assets. SWAT team digi-doubles and Carlton Drake (Riz Ahmed) digi-double. SWAT model split between me and awesome Alvaro Gasco was entirely modelled by hand (based on rough scan) and textured by myself in Substance Painter (as much procedurally as possible) and finally I did shading in Clarisse. Carlton's digi double was done entirely (except groom) by myself. Head is based on actor's scan and textured in Mari, costume made in Marvelous Designer, textured in Substance Painter and finally shaded in Clarisse (with helpful assistance of Sebastian Becker). Both assets needed to be made to a very high standard as there were quite close to cameras in some shots. At the end I was also doing smaller build tasks like tweaking both Venom and Riot models, remodelling parts of the launchpad and gantry etc. https://www.artstation.com/agasco